At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
return console.log(messageString);
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第五十三条 有下列行为之一的,处五日以下拘留或者警告;情节较重的,处五日以上十日以下拘留,可以并处一千元以下罚款: